Moment-Based Order-Independent Transparency

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interactive Order-Independent Transparency

Correctly rendering non-refractive transparent surfaces with core OpenGL functionality [9] has the vexing requirements of depth-sorted traversal and nonintersecting polygons. This is frustrating for most application developers using OpenGL because the natural order of scene traversal (usually one object at a time) rarely satisfies these requirements. Objects can be complex, with their own trans...

متن کامل

Weighted Blended Order-Independent Transparency

Many rendering phenomena can be modeled with partial coverage. These include flames, smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects such as forcefields and magic. A challenge in rendering these is that the value of pixel partly covered by multiple surfaces depends on the depth order of the surfaces. One approach to avoid the cost of storing and sor...

متن کامل

Rendering Molecular Surfaces using Order-Independent Transparency

In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, a method based on so called per-pixel linked lists for order-independent transparency rendering. Furthermore, we evaluate the usage of per-pixel arrays as an alternative for this rendering technique. We describe our real-time rendering technique for transparent depiction of complex mo...

متن کامل

Order Independent Transparency with Per-Pixel Linked Lists

This paper proposes a method for rendering scenes of both opaque and transparent objects. Transparency depends on the attenuation coefficient and the thickness of the transparent object we wish to render. To get the visible radiance, the volume rendering equation should be solved. Instead of marching a ray, we build a list that contains the intersection points of the ray and object surfaces. In...

متن کامل

Hardware Oriented Algorithms for Rendering Order-Independent Transparency

The demand for high quality and speed in graphical representations of 3D scenes is continuously increasing. An important aspect of visual realism is real-time processing of transparent objects. In order to provide a realistic solution to be considered for future graphics cards, proposed extensions to the hardware need to be small. In this paper, we propose two new hardware oriented proposals fo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Proceedings of the ACM on Computer Graphics and Interactive Techniques

سال: 2018

ISSN: 2577-6193

DOI: 10.1145/3203206